My interest in DICE Job Openings
After deciding that I want to work on Sweden with my favourite game studio, DICE, I went ahead and looked into positions that caught my eye. I will design a path to get there ASAP.
DICE
Core Engineer
Overview
The Frostbite team is now looking for an experienced developer who will work with our engine developers & game team customers to continue to develop our systems.
Requirements
BSc in Computer Science or equivalent experience At least 4+ years of software engineering experience, preferably in the games industry and/or from areas where concurrency, memory and performance is of high importance Experience with developing content workflows Excellent C/C++ knowledge Self-driven with a strong sense of quality Heavy focus on customers and willingness to find the best solution Great communication skills that supports an open working environment in terms of feedback
Rendering Engineer
Overview
The Frostbite team is now looking for an experienced developer who will work with our engine developers & game team customers to continue to develop our rendering & low-level systems, our art & content workflows as well as further improve performance & memory utilization on all platforms.
Requirements
BSc in Computer Science, Computer Engineering or equivalent experience At least 4+ years of software engineering experience, preferably in the games industry and/or from areas where concurrency, memory and performance is of high importance Experience researching, developing & optimizing (CPU/GPU/SPU) rendering techniques & systems on multiple platforms Experience with developing art & content pipelines / workflows Excellent C/C++ knowledge Self-driven with a strong sense of quality Heavy focus on customers and willingness to find the best solution Great communication skills that supports an open working environment in terms of feedback
Senior Engineer Physics
Overview
The Frostbite team is now looking for an experienced developer who will work with our engine developers & game team customers to continue to develop our physics & destruction systems, including everything from content workflows to memory & performance work on all platforms.
Requirements
BSc in Computer Science, Engineering Physics or equivalent experience At least 4+ years of software engineering experience, preferably in the games industry and/or from areas where concurrency, memory and performance is of high importance Experience using physics engines such as Havok, PhysX or Bullet Experience with developing content workflows Excellent C/C++ knowledge Knowledge of different physics algorithms and the relevant math is a plus Self-driven with a strong sense of quality Heavy focus on customers and willingness to find the best solution Great communication skills that supports an open working environment in terms of feedback
Senior Software Engineer
Overview
The Frostbite team is now looking for experienced developers who want to work with our engine developers & game team customers to continue the development of our technology on all platforms. We believe in forming roles based on the individual to make sure people do what they do best. We currently have multiple openings in various areas of the team such as core systems, physics and destruction, rendering, and infrastructure.
Requirements
Worked on multiple AAA titles for PC and consoles (X360/PS3) Have expert knowledge in at least one game engine related area Have excellent C/C++ knowledge and are used to working on large projects & codebases Used to profile code and optimize it for performance and memory Self-driven with a strong sense of quality Heavy focus on customers and willingness to find the best solution Great communication skills that supports an open working environment in terms of feedback
Software Engineer
Overview
The Frostbite team is now looking for developers who want to work with our engine developers & game team customers to continue the development of our technology on all platforms. We believe in forming roles based on the individual to make sure people do what they do best. We currently have multiple openings in various areas of the team such as core systems, physics and destruction, rendering, and infrastructure.
Requirements
Engineering or equivalent experienceExcellent C/C++ knowledge Strong math skills Game related side projects Self-drive with a strong sense of quality Heavy focus on customers and willingness to find the best solution Great communication skills that supports an open working environment in terms of feedback
Online Engineer
Overview
We are now looking for a Software Engineer Online. You will design, develop and support online features such as authentication, matchmaking, server browser, statistics, etc. for DICE’s future titles. Both on a client level as well as on a backend level.
Requirements
Excellent C/C++ knowledge 3+ years of software engineering experience from the games industry or equivalent experience (developing for concurrency, memory and/or performance) Experience of scalable distributed systems, including performance & storage considerations Low-level networking knowledge • Self-motivated with a strong sense of quality Strong language skills – excellent spoken and written English Good understanding of databases and efficient data storage Familiar with python, ruby, perl or similar scripting languages Comfortable working with Unix type systems
Software Engineer - Gameplay/Audio
Overview
We are looking for a game focused audio programmer to join the sound team at DICE. You will work closely together with the game teams, primarily sound designers, and implement requested features as well as maintaining, debugging and optimizing the audio code of the game. You should be passionate about writing time critical and stable code in C++.
Requirements
Excellent C++ skills Experience developing for systems with limited resources, e.g. memory, CPU, optical media disc streaming Excellent grasp of object oriented programming and data oriented programming BS or MSc in Computer Science or similar discipline 2+ years’ relevant work experience Excellent verbal and written English skills. A special interest in audio, e.g. audio processing, audio synthesis, physical properties of sound or similar. Knowledge of and experience of audio/music production tools. . (E.g. Soundforge, Vegas, Pro Tools, Max/MSP, Logic, etc.) Experience in C# DSP programming Good math skills Gameplay programming experience Experience of current audio middleware (E.g. FMod, Wwise, XACT, OpenAL, Miles etc.)